Assassin’s Creed Unity Review

  • Publisher: Ubisoft Montreal
  • MSRP: $59.99
  • Rated: Mature
  • Release Date: November 11th, 2014
  • Platforms: Playstation 4, Xbox One, PC
  • Rating:  ★☆☆☆☆

Assassin’s Creed Unity Review

Note:  Review based on a Xbox One copy.

Nothing is true, everything is permitted, including frame rate issues and missing faces. I held off on doing this review because I had high hopes that Ubisoft would actually have the game fixed in a timely manner. Unfortunately, even after several updates and patches, it appears that the game is nowhere near being fixed. I’ll say I’ve been a fan of the Assassin’s Creed franchise since the very beginning, this is by far the most disappointing experience by far. When Ubisoft first announced Unity at E3 this past year, I fell into the hype like every year. The moment my copy finished installing, I was excited to play. From Ubisoft Uplay servers not launching correctly. certain in game chests being locked behind the companion app, and more, this was not a pleasant experience.

This is Ubisoft’s second venture into the Next Gen world, while it is their first venture solely  on Next Gen/PC version. The story follows Arno Dorian, an Assassin who is trying to find out who murdered his father. Within the timeline, Unity takes place after Assassin’s Creed 4.

The gameplay is pretty much the same as the last few games, with the newest addition of the “Parkour Down” button. Parkour Down allows you to climb down objects instead of just jumping off of them, to your inevitable death. While this is a huge addition, the controls are still a little wonky. Arno wants to climb things when running and not prompted, miss things, and ultimately fail to climb altogether.

Fighting has been changed as well. This time around, it’s the basic strike button, block button, and parry button, but now the counter kill option after parrying has been removed. Not entirely sure on as to why, but combat now doesn’t flow as smooth as it could be.

Perhaps my main gripe with Assassin’s Creed Unity falls within its technical short comings. While this was specifically developed for Next Gen systems, it honestly doesn’t seem like it with the biggest problem being frame rate issues. From the game slowing down, to just flat-out freezing, the frame rate drops at a consistent level. The player can fall through the ground and continue to fall in what seems like a bottomless pit. It even goes as far as NPC’s not having actual faces, just eye balls, lips, and teeth.

Barring any future updates to bug/glitch fixes, its hard to recommend Assassin’s Creed Unity to anyone, even die-hard fans of the series. This has otherwise been a fairly consistent series up until now.  Unity had so much potential, but Ubisoft’s refusal to delay the game and release it bug free has hurt our trust in them and Assassin’s Creed.  Hopefully Ubisoft can learn from these big mistakes and have a smooth launch for Assassin’s Creed Victory next year. Until then, we’re stuck with a broken mess that is Unity, as they both try to fix it and develop yet another game.

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