WWE 2K15 Review

  • Developer:  Yuke’s – Visual Concepts
  • MSRP:  $59.99
  • Rated Teen
  • Released on November 17, 2014 for Playstation 4 and Xbox One, October 28, 2014 for Playstation 3 and Xbox 360
  • Platforms:   PlayStation 4, PlayStation 3, Xbox One, Xbox 360
  • Review:  ★★☆☆☆

WWE 2K15 Review

Note:  Review based on a Xbox One copy.

2K Games have taken over the wrestling video game license and is in its first year for the latest generation of consoles. While some cheered (myself included) others were worried that 2K would do to the WWE franchise as to what they did to the MLB franchise. I’ll start off by saying that I’m not just a huge fan of wrestling, but 2K as well.  2K looks to change what’s wrong with the wrestling video game franchise.  Sadly they still have a ways to go before they get it right.

WWE 2K15 plays a lot like the previous iterations, but with a few new twists. One of the latest additions to the series is an actual functioning stamina system. Each move you perform is tied into the stamina system. The stamina system has three levels. Level One is beginning of the match, level Two is around mid match, and level Three is around closing the match. Each move does a certain amount of damage and will take off some stamina with Finishing moves taking the most of the stamina off.

Along with the addition of the stamina system, WWE 2K15 also adds in two new modes, the first being Showcase Mode. Showcase Mode focuses on two rivalries. The first is between Shawn Michaels and Triple-H while the second is between CM Punk and John Cena. The focus of this mode is reliving the rivalries. Using real video packages and in-game cut scenes, you play as both men in and play out some of the key matches within the rivalry.

The other new mode is MyCareer.  MyCareer is somewhat of a promising mode that unfortunately does not live up to its potential. Starting off in MyCareer mode, you create a character of your own and take him through the ranks. From developmental, to NXT, Superstars, to Main Event, to Smackdown, to Raw. With playing each match, you gain Superstar Points (SP) and Virtual Currency (VC). SP is used to upgrade your character’s stats and VC allows you to purchase new skills, training with other superstars, and access to managers. You’ll go through rivalries with some of the top stars and experience what it’s like to be a WWE Superstar. This mode is very promising, but is very broken as well. From a difficulty that can’t be changed, to not being able to adjust certain settings it just misses the mark.

All in all, WWE 2K15 is a step in the right direction.  Yen as a huge fan of the series, I can’t help but say you can pass on this year. From many of the broken modes, to the messy online, the game is full of underdeveloped potential that hopefully they can develop for the next iteration. If you have WWE 2K14 for PS3 or Xbox 360 already, you’re better off sticking with that, at least until 2K16 releases and sees improvement on the base they started this year on the PS4 and Xbox One.


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