Rime (Switch) Review

Publisher:  Grey Box

Developer:  Tequila Works

MSRP: $39.99

Rated:  Everyone 10+

Release Date:  November 14th, 2017 (Nintendo Switch)

Platforms:  Nintendo Switch, Playstation 4, Xbox One, PC

Rating: ★★★☆☆

Its taken a few extra months, but Nintendo Switch owners are finally getting Rime and its about time.  The game had some hiccups on release for other systems, but it is right up Nintendo’s alley.  Rime is one of the most Zelda like games on the system right behind actual Zelda, making it a perfect fit.  Having waited all this time though, was it actually worth it?

In a nutshell, Rime really is like a Zelda title, just on a smaller scale.  Rime will have you exploring and solving puzzles on a small island you’ve been shipwrecked on while you try to piece together your past.  The big difference between the two games is you will do it all without having to pick up a weapon.  It actually works great, as getting past some of the creatures of the island involve some great puzzles that can add in a bit of suspense while playing.  Along your journey you’ll also have various collectibles to find and additional parts of the story that will help you piece together what caused you to be stranded.

The game is beautiful, utilizing many of the cell shading techniques that made The Legend of Zelda:  The Breath of the Wild look gorgeous.  Honestly, at times it looks even better than Breath of the Wild by using some eye-popping colors that can really make the world stand out.  Unfortunately, the game suffers from some terrible frame rate dips throughout.  Some of the most awe-inspiring moments take huge hits and start to skip, seriously taking you out of some of the most intense parts the game has to offer.  You’d think after several months to work on the Switch version, this was something they could have straightened out.

Rime features a beautiful, but subtle story that makes its short journey satisfying.  It’s a shame that the framerate couldn’t have been locked down to stop some of the major annoyances when the story is playing out.  When its bad enough to take you out of moment several times, its bad.  With that aside, the developers still did a wonderful job on the other aspects of the game from the story to the intelligent puzzles you’ll solve along the way.

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