Release Date: May 26th, 2017
Platforms: Nintendo Switch
Seen it. Been there. Played that. Those types of thoughts come to mind playing Ultra Street Fighter II. Capcom has brought one of the greatest fighting games to the Switch, but it’s a game that came our over 25 years ago. Whole Ultra brings a few extras to the original title, is it enough to give it a revisit?
Just to get it out of the way, most of the extras are a waste. The additional modes of the co-op team-up and especially the “Way of the Hado” motion controlled mode are both gimmicky and forgettable. Evil Ryu and Violent Ken are just overpowered versions of the normal characters, not quite to consider them full on new additions.
Where the game does get things right are with the slick HD graphics and the option to play the title in its original 16 bit glory. The online play was smooth from what we tried out for some great, intense fights. The ability for local play with each Joy-Con serving as a controller is welcome, though it’s not ideal to play Street Fighter on such a small, cramped controller long term.
If you know Street Fighter II, you already know Ultra Street Fighter II. It looks gorgeous with the HD update and plays just as well as it always has. The core game will always be fantastic, but was it too much to ask for actual new characters or new modes that are actually good? Put that along with the hefty $40 price tag, things get a little murky. You might want to consider waiting for the inevitable price drop to $20, what this should have released at. Otherwise if you’re a hardcore Street Fighter II fan, this new Switch version won’t disappoint, mostly.