Dying Light Review

  • Publisher: WB Games
  • MSRP: $59.99
  • Rated: Mature
  • Release Date: January 27th, 2015
  • Platforms: Playstation 4, Xbox One, PC
  • Rating:  ★★★☆☆

Dying Light Review

Note:  Review based on a Xbox One copy.

Dying Light is Techland’s third venture into the zombie world. With Dead Island and Dead Island Riptide being in their portfolio, Dying Light looks to continue the trend of First Person Zombie Survival games they have been working on for years. Both Dead Islands were entertaining games that had their fair share of problems, so in their third attempt on this subject, did they get it right?

From the moment I fired up Dying Light, I was intrigued. Going into this experience with full knowledge of what the game was going to be about, I was excited to finally get my hands on it. The first thing I noticed after the initial cut scene was the stunning visuals of the city Haraan. From the wrecked cars, to the burned out buildings, the scenery was amazing.  Being a First Person game, I felt really immersed in the city. The sounds seem to be spot on as well, with car alarms being well in effect to draw zombies near along with the zombie groans and mumbles. The presentation is certainly spot on.

Then came the first snag. There are a few glitches that currently pop up.  Within the opening minutes, I had noticed a bright flash on my screen;  it was incredibly quick and took me out of the game for a slight moment. Not really sure what it was, but it was enough of a distraction. One other glitch/odd occurrence happened just a little later in the game. My character had actually gotten stuck underneath a piece of fence. He was invincible to all characters who attacked him, but I couldn’t move, therefore, rendering me stuck.  The further you get in, the more small little glitches pop up to take you out of that otherwise excellent presentation.

It’s not all bad though. The game plays a lot similar to that of Dead Island, which can be a good thing. The free running mechanics could use a bit of tightening up, as I feel running and jumping, then missing what you’re trying to jump onto or catch onto can be slightly annoying, especially in the case of a frantic chase. Looting is also a huge part of what makes Dying Light work. You’ll loot for ammo and materials to make med-kits, Molotov’s , and even powerful weapons. You’ll also scavenge for already made weapons as well.

While Dead Island was a good game, Dying Light fixes a lot of what was wrong with it. While neither game have anything to do with each other, the comparisons are there and hard to ignore. If you’re a fan of Zombies, Survival Horror, or First Person Games in general, I can safely recommend Dying Light. While a fair shar of hiccups keep it from being Game Of The Year contender quite yet, with some improvements it can definitely get there.

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